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V-Ray Basic Material Properties setup in Modo

It's very simple, the name of the effect is the name of the channel prefixed by a material specific string. "Reflection color" -> "vmtl Reflection Color" "Reflection glossiness" -> "vmtl Reflection glossiness" "Diffuse roughness" -> "vmtl Diffuse Roughness" The only exception is the diffuse color in the V-Ray material, it will recognize both "vmtl Diffuse Color" and MODO's "Diffuse Color" effect. We did it like this, because textures with the "Diffuse Color" effect are shown by MODO in its OpenGL viewports. All effects for a particular V-Ray material are under their own sub-menu when you right click on the texture's effect. Glossyness = Roughness This is not exactly correct. Yes, reflection glossiness in the V-Ray material is equivalent to roughness in the MODO material, but it's in reverse. So if you have a roughness texture from somewhere, yo...

How to apply a V-Ray shadow catcher in MODO

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How to apply a V-Ray shadow catcher in MODO Create a Polygon to act as the (ground plane) shadow catcher. Assign a material to the ground plane item and change to a V-ray material. Add a shader layer to the shadow catcher material group. Change the shader alpha type to "Shadow Catcher" Enable V-Ray object properties on the shader layer.   Enable on Matte Surface. Move the shadow catcher material above the base shader in the shader tree. Adjust the reflection, refraction etc. settings in the V-Ray object properties of the shader layer to suite desired appearance.   NOTE: This can also be Applied to the V-Ray Ground Plane.     MODO | Creating a Shadow Catcher

How to apply a V-Ray 2 Sided Material in MODO

Coming Soon.

How to apply a material to the V-Ray Infinite Plane in MODO

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Select the V-Ray Infinite Plane item in the view port. Right click the V-Ray Infinite Plane. Select "Create Item Mask.  Go to the Shader Tree. You will now see "V-Ray Infinite Plane (Item) Update material as required.